VR Settings in Godot

Before getting started with settings, at the top, go to Project -> Project Settings and choose Advanced Settings.

Project Settings

Nodes

Model Settings

With a model selected in the FileSystem tab, set:

Android (Meta)

Ensure everything above is installed.

Android tools configured: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html#doc-exporting-for-android

If you are in the SCiL lab, you can use the Unity's bundled Android SDK located:
C:\Program Files\Unity\Hub\Editor\UNITY_VERSION_NUMBER\Editor\Data\PlaybackEngines\AndroidPlayer

Project set to Mobile or Compatibility

Project - > Install Android Build Template

Project Settings

Project/Export


Revision #4
Created 2025-12-16 15:56:04 UTC by Wes
Updated 2026-05-04 14:09:38 UTC by Wes