Immersive Video

Get Premiere Footage Ready (GoPro)

When shooting 360 videos there are several important steps along the way to making sure your footage is ready to edit in  premiere. 

First, You must make sure your go pro settings are correct. 360 video, 5.6k Resolution, 30 FPS. 

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If the camera is not already on 360, press the icon in the bottom left corner of the screen. This will change to 360 modes. 

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You are now set up to start recording some video, but you are not done yet. Once you have your footage, off of the go pro, it will be in a format called 360. 

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You will need to get the official GoPro Player and open your 360 files with it. Once open, Go to file Export As and select 4k.

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You will then get the menu below. Again, the Resolution should be 4k. The Codec should be H.264. Finally, turn off World Lock and Horizon Level. Keeping this setting on will still footage spin. 

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You can Name and Save your video. It is now ready to be edited in premier pro. 

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Happy Filming!


Getting started with Unreal Live-Action Cinematics

This guide is a work in progress.

About

This guide provides an OVERVIEW of Unreal live-action cinematic video. Covered in this guide include tutorials to get familiar with Unreal, tools and hardware required, the checklist of operations, and an overview of the template project. To avoid confusion, this guide does not cover the capturing and exporting video from Unreal. Another guide will be posted.

This guide makes use of OpenXR systems but no one will be wearing the headset in a traditional sense.

Prerequisites

New to Unreal?

Checklist of items:

 

Order to activate equipment

OpenXR equipment is still early technology and can sometimes lose tracking, freeze, and other challenges. Keep in mind you may need to restart devices, re calibrate, and more. The good news is every year bugs, software, and hardware improves.

At the time of this writing, the following should be turned on and checked for calibration in this order:

 

Verify plugins are enabled in your project

Overview of template project

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Where to go from here?

The next steps would be to prepare both the studio and the Unreal world for cinematic capture. This takes time and planning, particularly with lighting, perspective, and positioning of both real-life and CGI objects. Consider recording a few tests and making a composite before officially recording your takes. Another guide will be posted on an overview on capturing within the Unreal environment and exporting the footage.