Project Walkthroughs
- 1776
- Anatomy VR
- Blue Ridge Wildlife Center: Wood Turtle
- Cake Decorating Simulator
- Classroom Management
- Drone VR
- Fire Action Control Simulator
- Gesture Interface
- The Great Experiment
- Haptic
- Haunted Hospital
- Independence Hall Museum
- InspectAR
- Lewis & Clark VR
- Lo & Behold
- Mars VR Expedition
- Nate Lander
- Nursing Training Simulator
- Odder AR
- Pharmacy Sterile Compounding
- Pilgrim VR
- Police VR
- Quarterback Trainer
- Rise of The Roots
- Through Their Eyes
- Voice Science
- Wildland 205
- Wilton House
1776
Equipment: Quest 3
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library, then “Unknown Sources.”
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In “Unknown Sources,” find and select the “vr1776” app
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Trigger to select options
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Hold grip to grab objects
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Push joystick forward to teleport
Gameplay:
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The experience will open with a white door in front of you and a sign with teleportation instructions to your left.
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Teleport toward the door to enter the experience.
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The player will see 5 panels with options to interact with; there will be an interactive map on the rightmost side
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The player has to interact with the slider to change between 2 maps.
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In the next panel, there are 4 interactable objects (Liberty Bell, 1776 $2 note, syng inkstand, 18th century colonist gentleman’s clothes).
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Grab each object to place it.
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The Liberty Bell can be placed to the right.
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The clothes can be placed to the left on the mannequin.
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In the center panel, grab the quill. Keep the pen straight and place the tip of the quill onto the paper to write.
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In the top right of the paper, click the grip to reset the paper.
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In the next panel, there is a wall of faces of the Declaration of Independence signers.
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To interact with the faces, select them.
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On the next stand, there are 6 documents to interact with. When placed on the scanner to the left, they will be enlarged.
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Select “See Transcript” to see the actual document. Select the arrows to flip through the pages. Take out one document to place another on the scanner.
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When finished with the experience, teleport to the door, reach your arm out towards it, and select to exit it.
Anatomy VR
*Disclaimer: Currently does not function
Equipment: Quest 2/Quest 3
Set up:
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Turn on the headset and create a new boundary. The playspace should be stationary (standing or sitting, choice of the player) and allow for full arm movement.
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From the menu bar, open the App Library. In the upper right side of the screen, there should be a drop-down menu with something like “All” and a number next to it. Select the drop-down menu and scroll all the way down until you see “Unknown Sources,” and select this option.
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Locate and open the Anatomy VR file (labeled “AnatomyVR”) in Unknown Sources.
Gameplay:
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Landing screen shows the name of the application and, at the bottom, a row of options
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Selecting each option takes them to a different body part (Brain, eye, spine, heart)
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The three-lines option to the left isn’t a body part but a menu bar. If pressed, it will hide the list of options to select and bring them back if pressed again
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Each option opens a list in the upper left side of the screen of different parts of the body. Selecting an option from the list will allow the player to read little blurbs of information about each part.
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One of the options, the spine, makes two more options pop up. One is to see information for the spine, and the other is an option to play a game. The game requires you to put together a spine from memory.
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To put together the spine in the game, the player will grab the pieces of the spine on the table and drag them to the spaces of the long backbone. If the player is correct in their placement, the piece should just “click” into place.
Blue Ridge Wildlife Center: Wood Turtle
Equipment: Quest 3
Set up:
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Turn on the headset and create a new boundary. The playspace should be stationary and allow for arm movement.
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Navigate to the library page and locate BRWC: Wood Turtles.
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B to return to intro level
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Trigger to select
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Hold the Meta button to recenter
Cake Decorating Simulator
Equipment: Motion Capture Rift Controller(s), Motion Capture Tracker (to Spatula with attachment), Motion Capture Rift, Motion Capture PC, El’s hard drive
Set up:
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Connect the hard drive to the PC in the Motion Capture room
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Ensure that Rift is connected/plugged in
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Attach the motion capture tracker to the spatula with an attachment
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Secure with a rubber band
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Open SteamVR
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… the “gears” icon, and select ___ to manage trackers, then ensure that the tracker attached to the spatula is set to “Right Foot”
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Open files from the hard drive and open the “Mixed Reality” file
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Grab by grabbing/holding the controller with all five fingers
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Point spatula “into” colors/cake to select/paint
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Walk to move around
Gameplay:
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Player will start in the bakery near the icing colors and a round table with
Classroom Management
Equipment: Quest 2/Quest 3
Set up:
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Turn on the headset and create a new boundary. The playspace should be stationary (standing or sitting, choice of the player) and allow for arm movement.
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From the menu bar, open the App Library. In the upper right side of the screen, there should be a drop down menu with something like “All” and a number next to it. Select the drop down menu and scroll all the way down until you see “Unknown Sources”, and select this option.
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Locate and open the Classroom Management file (labeled “CMVR”) in Unknown Sources.
Gameplay:
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Landing screen provides a brief description of who you are, and has a box under it that says “Begin Observation”. Select this box to start the simulation.
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The scene will start playing. The player is welcome to look around the classroom to observe students as the scene plays out.
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At the end of the scene, the screen will explain what just happened. After reading it, the student can select the “click here to continue” button to read the response options.
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A list of 10 options will be displayed, the player can read each option and choose whichever one is closest to what they’d choose.
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After making their selection, a new scene will play, showing the student response to what they decided to do and/or say.
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After the scene plays, it will take the player back to the start screen. They’re welcome to redo the simulation as many times as they want to explore different options.
Drone VR
Equipment: Quest 3 or Quest 2 and Macbook for casting.
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion and potentially walking.
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Open the App Library then select the folder with the question mark on the left hand side (or, if on a Quest 2 that hasn’t been updated, select the drop down menu in the upper right side and scroll down to Unknown Sources).
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Select and open the file labeled “Drone VR Trainer”.
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Open the Macbook and cast (directions in Technical Walkthroughs).
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Grip to grab
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Right joystick to teleport and turn
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Left joystick for continuous movement
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Trigger to select
Gameplay:
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Opens on the landing screen. The player may end up facing a scissor lift or the blackboard. If facing the scissor lift, the player should turn around to face the blackboard and select “start”.
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The player may be placed in front of a blackboard that says “Simulation Management” at the top with two options: “main menu” (will return them to the main menu) and “reset simulation”. If the player turns to their right, they will see a scissors lift, and a bit more to the right is another blackboard that says “Select Assembly Mode” at the top. There will be three options for the player to choose from, with the options being: “Learning”, “Practice”, and “Assessment”. The player will need to teleport or move closer to the board to select any of the three options and begin the simulation.
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If the player selects “Learning”, the blackboard in front of them will change and give them directions, or a task, and then explain how to complete the task. At this point, the player can use the teleport or continuous movement to complete actions.
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If the player selects “Practice”, the blackboard in front of them will change and give them directions but the player does not get an explanation as to how to complete the directions. They can, however, get a hint if they struggle with remembering how to do what the blackboard says.
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If the player selects “Assessment”, the blackboard in front of them will change and give them a single task: to complete making a drone. They get no directions or help and it will be purely based on their memory.
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The player can switch between these different modes by teleporting to the “Simulation Management” blackboard and selecting “Reset Simulation” or they can select to return to the Main Menu where they’ll have to select “Start” again to see the Assembly Modes
Fire Action Control Simulator
Equipment: Quest 3
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the app library and search or scroll for Fire Action Control Simulator.
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Once found, select the Fire Action Control Simulator.
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Grip to select choices or pick up items
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Trigger to spray extinguisher
Gameplay:
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Experience opens to menu screen with two options (tutorial or simulation)
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Once guest selects simulation they will see another menu screen with three options (small fire, large fire, or random)
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Small fire
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Use grip button to pull fire alarm while hovering over the alarm (to the user’s left)
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Use grip button to call 911 while hovering over the phone (to the user’s right)
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Use grip button to pick up fire extinguisher while hovering over the extinguisher
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Use grip button to pull pin from fire extinguisher
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Use trigger button to spray from fire extinguisher (user must use the trigger button in whichever hand they are holding the extinguisher)
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Once fire is extinguished have user turn around and use grip button to complete building evacuation
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Large fire
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Use grip button to pull fire alarm while hovering over the alarm (to the users left)
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Use grip button to call 911 while hovering over the phone (to the users right)
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After calling 911 have user turn around and use grip button to complete buiding evacuation while hovering over the selection box
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After extingushing the fire or evacuating the building the user will see a breakdown of their completed or missed steps during the experience
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Return to main menu
Gesture Interface
Equipment: Kinect & TV
Set up:
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Turn on the computer
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Open the Gesture Interface file
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Hit “run”
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Right arm to swipe right
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Left arm to swipe left
Gameplay:
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Have the person stand in front of the Kinect so that the program registers them. In the middle screen, they should be outlined as a red stick figure and have two red, gridded panels by their sides, with one on the left and other on the right.
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If they don’t have the panels, they may need to raise one or both arms into the air to get the software’s attention.
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The person then needs to press the panels with their arm(s) to signal for the program to swipe through different photos with information about the photo and the experience it relates to.
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There are photos on the left and right screens with small blurbs of information about the photo at the bottom and the experience it’s for at the top.
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Notes about the arms:
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Using long sleeves as arms works with the experience. The system will track the long sleeves as arms even if there aren’t any actual arms in them, so the user just needs to swing their body to get the sleeves in the air and aim them at the panels to interact with the experience
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Elbows do not reach the grid. If someone is missing their arms up to their elbow and isn’t wearing long sleeves, they can’t interact with the experience very well
The Great Experiment
Single Player
Equipment: Quest 3 or Quest 2 (Quest 3 preferred)
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion
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Open the App Library and search or scroll for The Great Experiment
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Once found, select The Great Experiment
Gameplay:
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Long intro before the landing screen; pull up the options menu to select to skip ahead if desired
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Landing screen has multiple options. On the top right-hand side of the menu options, it reads “Meet The Delegates”. Select this option.
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The delegates will pop up, and pointing the controller at them will have them “light up” for the player to select from
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After selecting a delegate, the player can choose to listen to them (or skip ahead via the options menu) or join the debate as them
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Once the player selects a delegate, they will go through all three days as that delegate and will read their lines for them
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They can choose to skip through the day with the options menu if they get bored (can’t skip all three at once; they must enter each day to skip it)
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Multi-Player
Equipment: Quest 3 or Quest 2 (Quest 3 preferred)
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion
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Open the Library and search or scroll for The Great Experiment
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Once found, select The Great Experiment
Gameplay:
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Long intro before the landing screen, pull up the options menu to select to skip ahead (fastest way is to click “main menu”) if desired
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Landing screen has multiple options. On the bottom right-hand side of the menu options, it reads “Join debate with others”. Select this option
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A screen with the options “Join Lobby” and “Return to Main Menu” will appear. Choose “Join Lobby”
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One player should create the lobby by putting a name in the “session name” box, and then hit the “create session” button on the bottom right side. If desired, they can choose the maximum number of players allowed and can change the session type (there are 3)
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Other players should see the name created pop up in the box located underneath the words “available sessions”. They should select it
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Once everyone has joined, the session creator should select “start” (located in the bottom-right side of the screen), which will bring all the players to the screen with all the delegates
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Players can either choose a delegate or choose to spectate, but no two players can choose the same delegate
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Players will go through the debate as if they were the delegates, with their delegates mimicking any arm-related movements they make themselves
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Players will have a box full of text for them to read as they go through the debate as their delegate. If the text ever ends up being too long, they can scroll (as directed in controls). Then, they’ll select “finish” when they’re done reading
Haptic
Haptic Touch Device Demo
Equipment: Quest 3, Haptic Touch Device
Set up:
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Connect Quest 3 and Haptic Touch Device with respective USB cables to a computer, as well as the power connector to the Haptic Touch Device to an outlet. (Note: Haptic Touch Device Firmware must be installed on any pc using the device)
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Connect USB Cable to Haptic Touch Device and Computer
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Connect power connector to the Haptic Touch Device
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Ensure that Haptic Touch Device Driver is installed on the PC otherwise the pen will be unresponsive (Haptic Device Drivers - Download OpenHaptics Touch Device Driver v2023.10.11 and run the calibration if using for a new pc)
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Launch the “3D Systems Touch Demo” From the desktop folder
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Move the pen to interact with objects in each stage, physically touch and feel responses from different objects
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Touch arrows at the bottom of the stage to move to different stages
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Front button on the stylus will grab certain objects when held
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Rear button on the stylus will draw in the 3d pen stage
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Many stages contain blocks with wording on them, the wording tells you what will happen when it is touched such as resetting a station
Gameplay:
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Player will start in front of a mirrored model of the 3d touch device
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Interact with objects at different stages to see different capabilities of the touch device
Haptic Vest VR Demo
Equipment: Quest 2 “Haptic Ready” (HQ2-04), Haptic Vest
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the Haptic Vest VR Demo. From the menu bar, open the App Library. Open the drop down menu, select the folder “Unknown Sources, ” and open the Haptic Vest VR Demo. Remove the headset.
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Turn on and connect the haptic vest. Press the triangular button on the back of the vest and then wait for the light to turn blue- this signifies the vest has been connected.
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Put on the haptic vest. Once zipped, the vest should be adjusted until snug using buttons on the shoulders and the four straps on the side.
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Put the headset on and begin the experience.
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X and A to teleport
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Interact by “touching” or “pushing” with controllers
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Use your controller to “push” the green buttons in the demo to mess around with the vest
Gameplay:
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Landing Scene gives navigation, instructions, and warning.
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Enter the door by the giant hornet. “Touch” or “push” green buttons to interact with the haptic experience.
Haunted Hospital
Equipment: Quest 3
Set up:
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Turn on the headset and create a new boundary. The playspace should be around 25x25 ft and allow for walking.
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Open the App Library then select the folder with the question mark on the left hand side
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Select and open the file labeled “Haunted Hospital”
Gameplay:
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Opens on landing screen. Should have a creepy hospital in front and a van slightly to the left with the words “Haunted Hospital” written and an option to “Start”. Select “Start”.
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Player will be placed in an elevator scene. Cannot interact with anything at this point.
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When the elevator scene finally ends (with the door opening to a seemingly dark/black space), Player should walk out (cannot teleport)
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The player keeps walking through the maze until they reach the end. There are some items that, when touched (reaching the controller out towards the item), will react to the player (such as a skull).
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There is a point where the player seems to be walking in circles. To continue on in the game, the player will need to walk into the opposite direction of the circle about 4 times before finally escaping.
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The player will, towards the end, have another scene pop up very quickly, before continuing on. The game ends when the player escapes the hospital.
Independence Hall Museum
Equipment: Quest 3/Quest 2
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library then locate and select Independence Hall Museum.
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Right trigger to teleport
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Y button to return to controller mapping
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Left joystick to rotate
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Right joystick to scroll
Gameplay:
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The player will load on the main menu, with 4 options (Instructions, Credits, References, Enter). Two of the options get you into Independence Hall
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“Enter” in the main menu and “Enter” appears after you enter the controller mapping (“Instructions)
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The player should press “Enter” to view Independence Hall (put their hand/controller out in front of them to “push” the button)
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The player will be placed in Independence Hall with “ghosts” (outlines) of a few of the men who were there during the Constitutional Convention.
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The player can teleport around the room so long as it is in a spot where a “teleport here” with a location arrow pops up (it will be glowing yellow with a yellow beam from the controller connecting to it)
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Some spots will have the “teleport here” seemingly “click” in, teleporting to these locations allows the player to see blurbs of information they can scroll through about the delegate that’s outlined in front of them (may have to rotate to face information and delegate)
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InspectAR
Equipment: iPad
Set up:
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Find a big, flat, open space
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Grab and open the iPad
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Open the InspectAR app
Gameplay:
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Will open on the welcome screen. Tap anywhere to start.
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A list of models will pop up. Select the one the player wants to view, and then select “Select” in the bottom right corner.
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The model will appear on the screen. At the bottom of the screen, the player can “Rotate” the model (bottom middle) or view different parts of the model with “View Parts” (bottom right)
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Exit to the main menu (“Exit” in the bottom left) to select a different model
Lewis & Clark VR
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library, then find and select the “Lewis and Clark VR” app
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Trigger to select options
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Hold trigger to grab objects
Gameplay:
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The experience will open with a cutscene that will end on its own or can be skipped by selecting the bubble with a map icon below it.
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Hovering over bubbles will make a label appear for the bubble
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Selecting a bubble on the main menu will bring you to a scene and selecting bubbles in a scene will bring you to an informative video about what you selected.
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During a video there will be buttons allowing you to pause, play, and reset the video in addition to an exit button. There are also information bubbles positioned around you.
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While in a scene there will be grabbable objects that can be selected and held to inspect them.
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If you wish to go to a different scene, find and select the map bubble to bring you back to the main menu.
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Credits can be viewed on the main menu.
Lo & Behold
Equipment: iPad & Lo & Behold Book
Set up:
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Grab and open iPad
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Open the Lo & Behold app
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Open the Lo & Behold book
Gameplay:
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Will open on the main menu. Select “Enter AR”
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List of page numbers can be found in the app (“Help” in the bottom middle of the screen or “Help” under “Enter AR” on the main menu) and on the project sign/placard for Lo & Behold. Go to any of the pages listed
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Put the page into the camera frame of the iPad to see different pages brought to life
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Flip to a different page to see a different animation
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If it doesn’t work when the page flips, select restart in the bottom right of the screen. If this doesn’t work, either restart the app by selecting “Exit” in the bottom right corner of the screen then selecting “Exit Application” from the pop up or go back to the main menu then re-enter (select “Exit” and then select “Exit to main menu”)
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Mars VR Expedition
Equipment: Quest 3 with cable link to workstation computer, headphones
Nate Lander
Equipment: Workstation computer
Set up:
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Open up the “Builds” folder on the computer
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Select “Nate Lander” (the one with the pixelated app image)
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Keys A & D to move left and right
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Keys W & S to move up and down
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Controls can be inverted by selecting the option on the left of the screen
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Mouse to select “start” and other features on the screen
Gameplay:
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Select “start” to start the game
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A spaceship floats down; the player needs to use the keys to land the spaceship on the darker colored bricks with numbers floating above them
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There is a green bar on the right-hand side of the screen with yellow in the middle and a small black bar to show their speed with the bar. The player needs to be in the yellow to land their spaceship safely.
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There is fuel at the bottom of the screen. If the player runs out of fuel, the spaceship will fall/crash
Nursing Training Simulator
Equipment: Quest 3/Quest 2
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library then locate and select Nursing Sim.
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Trigger to teleport
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Right trigger to select
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Grip to leave/start evaluation and grab
Gameplay:
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The app will open with a “welcome” screen in front of the player, a wall behind the screen with a window peering into a nurse and patient. The screen will ask if the player wants to do a tutorial or to start the experience
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The tutorial doesn’t work and isn’t fully accurate, so just continue on to the experience
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The player will then be asked to put in their User ID. After clicking enter, they’ll be taken to a screen that has a menu bar underneath the big window that says “Welcome to Nursing VR” and has an “About” and “Credits” button
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The menu bar has the time and the headset’s battery percentage on the left and the options “about”, “modules”, “results”, “tutorial”, and “settings”
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To begin the experience, the player should select “Modules” to see the modules available (will be a mix of purple and blue colors if available). After selecting a module (listed on the left side of the screen), submodules should appear in the middle of the screen. Select an available submodule then select “begin simulation” on the right side of the screen to start the experience
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The player will then follow the directions provided on the screen before going to the door and “leaving” to start their evaluation to see how much they remember from the practice.
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Many functions during practice and evaluation don’t work, so the player might not be able to get through the whole module.
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Odder AR
Equipment: iPad & Odder Book
Set up:
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Grab and open iPad
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Open the Odder app
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Open the Odder book
Gameplay:
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Will open on the main menu. Select “Enter AR”
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List of page numbers can be found in the app (“Help” in the bottom middle of the screen or “Help” under “Enter AR” on the main menu) and on the project sign/placard for Lo & Behold. Go to any of the pages listed
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Put the page into the camera frame of the iPad to see different pages brought to life
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Flip to a different page to see a different animation
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If it doesn’t work when the page flips, select restart in the bottom right of the screen. If this doesn’t work, either restart the app by selecting “Exit” in the bottom right corner of the screen then selecting “Exit Application” from the pop up or go back to the main menu then re-enter (select “Exit” and then select “Exit to main menu”)
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Pharmacy Sterile Compounding
Equipment: Quest 3
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library, then select the folder with the question mark on the left-hand side.
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Locate and open the Pharmacy Sterile Compounding VR file (labeled SterileCompounding) in Unknown Sources.
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Grip to grab
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Right joystick to turn and teleport
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Trigger to spray the spray bottle
Gameplay:
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Opens on the landing screen with the name of the game to the left, controller “tutorial” to the right, and a door in the middle (should be in front of the player).
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The player needs to teleport to the door and then grab the door handle. It will teleport them into the first room.
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Once in the room, the player will be given directions on what to do. When directed to put something on, the player must grab the item after teleporting towards it.
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When done, the player will be directed to a new door. Grabbing the doorknob of this door will teleport the player to a new room.
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In the new room, the player will be taught (via direction) how to set up for and go through the process of sterile compounding. They don’t need to teleport anywhere, but they will need to turn.
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The game will send the player back to the landing screen once they successfully complete the operation.
Pilgrim VR
Equipment: Quest 3/Quest 2
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library then locate and select Pilgrim VR (Lite).
Gameplay:
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Opens on landing screen with the gates of Masjid Al-Haram (castle-like wall with doors) in the background and a screen in front that says “Pilgrim VR” and lists out six options (“roaming”, “training”, “how to play”, “settings”, “credits”, and “quit”). This should be the main menu.
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Selecting “Roaming” allows the player to see a map of the different places they can visit. They can then select the location to visit and look around before using the controller to pull up the map again, or placing themselves in the teleportation space for the next location (teleport to the space and then the space will automatically teleport them into the next location).
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If they want to exit roaming, they can pull up the menu and select to return to the main menu.
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There are only three locations you can visit without Pilgrim VR Premium, these locations are on the left side of the map.
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Each location has different spots with little blurbs of information. The player needs to select the information button on the controller to make them pop up around the location then click the buttons around the location to get the boxes of information to pop up (click the buttons with the trigger).
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Police VR
Force
Equipment: Quest 3/Quest 2
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library then select the folder with the question mark on the left hand side (or, if on a Quest 2 that hasn’t been updated, select the drop down menu in the upper right side and scroll down to Unknown Sources).
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Locate and open the Police VR file in Unknown Sources.
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Trigger to select/shoot
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Grip to grab
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Right joystick to turn
Gameplay:
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Game opens with disclaimers. The player must consent to the experiences without placing blame on SCiL before they can continue. They consent by selecting the “I Consent” button located underneath each warning.
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The opening screen will pop up with a button that says “Select Scenario”. Select this option.
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Two options will pop up with images to accompany them: “Force Scenario” and “Consent & Search”. The player should select the image with the caption “Force Scenario”.
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The screen will turn black as it gives the player a description of the scenario they’re being placed in before being put into the scenario.
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To the left of the player, there will be a black-ish grey box with an option to select “Start”. The player should select this option to start the simulation. The box will then have words describing what’s happening and what the player may or may not need to do.
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There is a gun to the right of the player. They can grab it and shoot whenever they feel the need to do so.
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After the player finishes, the screen will go black again, giving them a “report” of what just occurred and the results of their choice.
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The player will be returned to the opening screen, where they can choose to make a different choice by playing the Force Scenario again or they can choose to select a different option.
Consent & Search
Equipment: Quest 3/Quest 2
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Open the App Library, then select the folder with the question mark on the left-hand side (or, if on a Quest 2 that hasn’t been updated, select the drop-down menu in the upper right side and scroll down to Unknown Sources).
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Locate and open the Police VR file in Unknown Sources.
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Trigger to select
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Grip to ring doorbell
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Hold grip then press trigger to confiscate
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Push right joystick up to teleport and left or right to turn
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Push left joystick for continuous motion
Gameplay:
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Game opens with disclaimers. The player must consent to the experiences without placing blame on SCiL before they can continue. They consent by selecting the “I Consent” button located underneath each warning.
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The opening screen will pop up with a button that says “Select Scenario”. The player should press this.
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Two options will pop up with images to accompany them: Force Scenario & Consent & Search. For this, the player should select the image with the caption “Consent & Search”.
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The screen will turn black, giving the player an explanation of who they are and what they’re doing before loading into the scenario. In front of them, there should be a black box that says “Simulation” with the option to start. Select the Start option.
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The black box will then give the player directions, such as “approach the house”. When the box says this, the player will need to teleport onto the doorstep. There will be a new box by the door on the player’s left asking them to ring the doorbell. After ringing the doorbell, the scenario will play out, with what’s occurring being told in the box.
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Three options will then pop up. The options are: “Search The House”, “Obtain a Warrant”, or “Return to the Station”. The player can choose any of these options to continue the simulation.
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Regardless of what the player selects, they will be teleported into the house where they will have another black box in front of them and can select “Start” to begin searching the house. The black box will then debrief them on what they’re doing in the home.
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The player will then walk around the house and confiscate anything they find suspicious, and grab the door handle when they think they’re done.
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They will then see a black screen and be debriefed about what just occurred before being returned to the main menu.
Quarterback Trainer
Rise of The Roots
Equipment: Quest 3 or Quest 2 (Quest 3 preferred) with cable link to workstation computer
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Connect headset to the computer through the cable and open the Meta Quest application to complete the quest link (directions for quest link located in Technical Walkthroughs)
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Put the headset on and open the App Library. Scroll for Rise of The Roots and select it
Gameplay:
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Opens on the landing screen. Shoot the carrot to start the game.
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Vegetables will start running towards the garden behind the player, and the player’s job is to shoot the vegetables before they destroy the garden.
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The vegetables will start moving faster the longer the player lasts and the player can only miss the vegetables a certain amount of time before they lose.
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The carrot will occasionally shoot bullets at the garden, the player must shoot the carrot and the bullets to protect the garden.
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The players can focus on shooting the beetroots while grabbing and throwing the radishes.
Through Their Eyes
Equipment: iPad
Set up:
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Find a big, flat, open space
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Grab and open iPad
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Open the Through Their Eyes app
Gameplay:
Voice Science
Equipment: Quest 3/(a few)Quest 2/Quest Pro
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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NOTE: The player’s view will be slightly too high and buttons will be just out of reach. Players will have to take a step and reach to interact with buttons and items. Be sure to set a large play space.
Open the App Library then select the folder with the question mark on the left hand side (or, if on a Quest 2 that hasn’t been updated, select the drop down menu in the upper right side and scroll down to Unknown Sources)
Locate the Voice Science application.
Wildland 205
Equipment: Quest 3 or 2 and a cable linked to a workstation computer
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Connect headset to the computer through the cable and open the Meta Quest application to complete the quest link (directions for quest link located in Technical Walkthroughs)
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Put the headset on and open the App Library. Scroll for Wildland 205 (should be labelled as GGJ Spaceship) and select it
Gameplay:
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Landing screen displays title and credits. Enter the experience.
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Player will likely load in facing the direction of a spaceship (easier to see if they look up). The player can then look around Wildland via turning their head.
Wilton House
Equipment: Quest 3 or Quest 2 (Quest 3 preferred) with cable link to workstation computer
Set up:
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Turn on the headset and create a new boundary. The playspace should be standing and allow for full range of arm motion.
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Connect the headset to the computer through the cable and open the Meta Quest application to complete the quest link (directions for quest link located in “Technical Walkthroughs”).
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Put the headset on and open the App Library. Search or scroll for Wilton House and select it
Gameplay:
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Opens on landing screen. Landing screen should have one door that’s red and another that’s white. The red door takes the player to the landing dock of Wilton House in 1785 and the white door takes the player to the current Wilton House as it was in 1930. The player can choose between the two doors.
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If the red door is chosen, the player will land at the docks (1 on the keyboard) in 1785. They can either teleport to other spots on the docks to get different blurbs of information with pictures (pointing towards the pictures with the controller can make them bigger) or teleport to the next location which would be the landing site (2 on the keyboard).
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When the player moves onto the landing site, they can teleport around the area for little blurbs of information, go back to the docks, or move onto Wilton House in 1785 (3 on the keyboard).
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At Wilton House, there are many more teleport points for the player to go around than most of the other locations with blurbs of information and pictures. Afterwards, the player can either go back to the landing site or go to the James River Bluff (4 on the keyboard).
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At the James River Bluff, the player can view the scenery and see how far everything is from the river, and that’s it. Otherwise, they can go back to Wilton House (1785) or go back to the main menu to go to Wilton House in 1930 (5 on the keyboard).
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At the newer Wilton House, the player can teleport to different locations for blurbs of information and pictures, go back to the main screen to go to 1785, or use the number keys on the keyboard to return to other parts of 1785.