VR Settings for Unreal Engine 4/5 Applying these settings will take time during a restart! Some of these features are not available on all versions For PC VR: Project Settings | Engine | Rendering | VR | Instanced Stereo : True Project Settings | Engine | Rendering | VR | Round Robin Occlusion Queries : True Project Settings | Engine | Rendering | Forward Renderer | Forward Shading : True Project Settings | Engine | Rendering | Default Settings | Anti-Aliasing Method : MSAA Project Settings | Engine | Rendering | Default Settings | Ambient Occlusion Static Fraction : False Project Settings | Project | Description | Settings | Start in VR : True Project Settings | Engine | Rendering | Defaults Settings | Auto Exposure: False Project Settings | Engine | Rendering | Mobile Shader Permutation Reduction | Support Combined Static and CSM Shadowning: False Project Settings | Engine | Rendering | Misc Lighting | Allow Static Lighting:  True Additionally, standalone VR: Project Settings | Engine | Input | Mobile | Default Touch Interface : None Project Settings | Target Hardware : Mobile and Scalable Project Settings | Platforms | Android | APK Packaging : Configure and set settings needed Project Settings | Platforms | Android SDK : Verify that your SDK locations are set. Project Settings | Engine | Rendering | VR | Mobile HDR : False Project Settings | Engine | Rendering | VR | Mobile Multi-View : True Project Settings | Engine | Rendering | VR | Mobile Multi-View Direct : True Project Settings | Engine | Rendering | VR | Monoscopic Far Field : True My UE4.27 Project Settings To Build Oculus / Meta Quest 2 Applications And Performance Settings Installing the MetaXR plugin will present a feature to apply all of the settings above. You may then decide to disable the plugin if you no longer need it for the project and retain the applied settings.