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Wwise: Getting Started
Wwise is a sound-authoring middleware with an intuitive interface for audio engineers. It can integrate with almost any game engine and no matter which you use, yields a consistent toolbox that renders you flexible for creating meticulous soundscapes.
Wwise Tutorials
If you're familiar enough with the "Wwise: Getting Started" chapter, it's time to learn ways this tool can be used. For each tutorial, the process will be covered for multiple game engines. If you see one missing, be the person to add a how-to, if ya know ho...
Building a Project With Wwise
Creating Audio Reactive Objects
It is assumed you know how to obtain and integrate Wwise in this tutorial. If you do not, refer to the chapters in the "Wwise: Getting Started" chapter. Multiple ways exist to influence an object's behavior from audio events posted by Wwise. We are going to...