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Asset Creation
Engines
Equipment
Events
Audio
Learn about recording with the iso booth, sound engines, DAWs, and more!
Photography
3D Modeling
Motion Capture
The SCiL Lab's MoCap studio is located in the outer area at the last curtain cubicle.
2D Graphics
Unreal Engine
Unity
Godot
Headsets
This is a good reference website for the specs of a variety of headsets: https://vr-compare.com/
Immersive Video
3D Printing
Hardware Creation
Careers
This book includes useful resources for students entering the job market.
Character Creation
This book contains articles about various character creation tools and processes.
Game Jam Resources
Various resources and crash courses to get started in participating in game jams/prototyping.
SCiL
Texturing
Tools involving texturing such as Substance Painter, ZBrush, Quixel Mixer and more. Also covers properly set UVs, materials, and more.
Lab Audio Equipment
Audio equipment owned by SCiL is listed here.
Using The Iso Booth
Recording? Composing? Editing? Here is a deeper dive into how you can get started doing this with Reaper and the Iso booth.
Ambisonic Audio
If you're looking into recording and processing surround sound audio, be it for a VR project or some other immersive experience, this chapter provides some helpful insights for recording, processing, and mixing ambisonic audio.
Post Production Audio Editing
So you've recorded something or acquired audio from somewhere, though it needs touching up. In this chapter, we'll explore a few software that are handy for refining an audio clip to it's highest quality.
Photoshop
Blender
Maya
Faceware (Unavailable)
MANUS Core
Hardware Setup
VR Expansion Plugin
Oculus Quest 1
Oculus Quest 2
Oculus Rift S
Pico Neo 3 Eye
Magic Leap
Wwise: Getting Started
Wwise is a sound-authoring middleware with an intuitive interface for audio engineers. It can integrate with almost any game engine and no matter which you use, yields a consistent toolbox that renders you flexible for creating meticulous soundscapes.
Wwise Tutorials
If you're familiar enough with the "Wwise: Getting Started" chapter, it's time to learn ways this tool can be used. For each tutorial, the process will be covered for multiple game engines. If you see one missing, be the person to add a how-to, if ya know ho...
Mocap Post Production
Cameras
Equipment
Any words in this format are defined in the dictionary. DICTIONARY Audio Interface: A piece of computer hardware that allows the input and output of audio signals to and from a host computer or recording device. Channel: A representation of sound coming f...
Setting up the Iso Booth
Any words in this format are defined in the dictionary. DICTIONARY HA400 Microamp: This Microamp serves as a distribution system, allowing multiple users to listen in on a session. It is powered with a 12V cable, make sure you have this plugged in! Scarl...
Recording A Session
Any words in this format are defined in the dictionary. DICTIONARY Arm: Places track/channel in a condition where it is ready to record audio when the system is placed in record mode. Reaper It is now time to start a session on Reaper! With your d...
Foley (SFX Recording)
This page will talk about using the Iso booth or field equipment for recording sound effects, be it for whatever project you require sound assets for. If you are unfamiliar with any of the mentioned equipment, visit the EQUIPMENT PAGE to learn more about tool...
Ambisonic Plug-ins
This page references an ARVR Alumni's senior capstone project. The project is an immersive experience of the SU Marching Band's first performance at Shentel stadium. Two GoPro Max's and 4-channel Ambisonic mics were used to capture video and 360 audio. Word...
Ambisonic Equipment
Ambisonic Equipment is accessible through SCiL and through Prof.Spice at Ohrstrom Bryant Theatre. Should SCiL want to record audio to be converted into AmbiX format and used in a VR project, this page will go over the equipment used in ambisonic production. ...
Adobe Audition - Introduction
This page will cover using Adobe Audition for post-production editing. To learn about specific features, view the left-hand view and navigate to any of the listed topics that interest you. If you do not see what you're looking for, consider adding a section ...
Reaper - Introduction
This tutorial will go over the basics of editing a session in Reaper. If you are here to learn about using the Iso Booth, visit the Using The Iso Booth chapter, linked HERE. REAPER is a handy tool when it comes to editing any type of audio. This tutorial wi...
SFX Resources and Conversion Tools
This page provides a list of resources for acquiring audio files without needing money. Should you need a WAV file and can only get mp3s for free, methods of converting mp3s to WAV while maintaining quality will be shared. To learn methods for converting you...
Wacom Tablet Setup
Remove the tablet from the packaging. Take out the USB-C cable and plug it into the computer. Plug the other end into the tablet. Take out the power strip and plug one end into an outlet and the other into the tablet. The tablet will start up. Install t...
Basics of Maya
When you boot up Maya, You will see a similar screen. On the left side of the screen you can find a few buttons. New, Which creates a new Maya file, Open which opens a existing file, and a drop down menu called current project. This drop down menu is bas...
Attribute Editor
The Attribute editor has a couple of tabs when you click on an mesh. The first is the transformations of the mesh. Translate, Rotate, Scale. Translate is the position in the scene. X Y and Z are what is used to note the position of the mesh. Z being the...
Blender Basics
Blender is simple to learn, hard to master. I am a beginner in the engine, so here's the basics as I understand them: The Layout Screen (A.K.A. The default screen) This is the place where it all begins. here, you can spawn simple objects via the Add menu i...
Blender Shortcuts
Blender Shortcuts Link Print this PDF or store on something like an iPad. This is a comprehensive list of shortcuts used for Blender. Shortcuts, although not required, dramatically improve the speed when modelling with Blender and every user should at least ...
Actor Setup
Adapted from Manual by John Ulbrich Actors should remain front and side lit in an area with ample and consistent lighting. Actors are advised to be clean-shaven and not wear facial accessories such as glasses. The camera should be at the actor's nose level ...
Faceware Analyzer
Written by: Orion Tighe Helpful Resources http://support.facewaretech.com/home http://support.facewaretech.com/analyzer http://support.facewaretech.com/retargeter Faceware Youtube Channel Get video from Facial Videos folder in drive Check video, m...
MANUS Core Setup
1. Launch the MANUS Core and SteamVR applications. These can be accessed either by searching for them or by finding the shortcuts on the desktop. 2. Approach the actor and activate all eight VIVE trackers along with both gl...
MANUS Core Recording
1. At this time, please ensure your settings correspond to the images provided below unless instructed otherwise. These default settings are typically the ones to use. 2. Having confirmed that your settings are accurate, navigate to the upper right of th...
MANUS Core Calibration
1. To initiate calibration, click on the 'Calibrate' button located in the 'Users' tab on the right-hand side of the page. 2. Upon selection, you will encounter three options, the first of which is 'Gloves'. Choose this option to proceed. 3. A prompt req...
VIVE Tracker Actor Setup
1. Activate the LED lights and VIVE lighthouses by locating and turning on the surge protector power strip positioned nearest to the window. Before: After: 2. Identify the eight VIVE trackers situated in the charging station beneath the table. ...