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Lab Audio Equipment

Audio

Audio equipment owned by SCiL is listed here.

Using The Iso Booth

Audio

Recording? Composing? Editing? Here is a deeper dive into how you can get started doing this with Reaper and the Iso booth.

Ambisonic Audio

Audio

If you're looking into recording and processing surround sound audio, be it for a VR project or some other immersive experience, this chapter provides some helpful insights for recording, processing, and mixing ambisonic audio.

Ambisonic
Reaper

Post Production Audio Editing

Audio

So you've recorded something or acquired audio from somewhere, though it needs touching up. In this chapter, we'll explore a few software that are handy for refining an audio clip to it's highest quality.

Audio
Audition
Reaper

Blender

3D Modeling

Maya

3D Modeling

Faceware (Unavailable)

Motion Capture

MANUS Core

Motion Capture

Hardware Setup

Motion Capture

VR Expansion Plugin

Unreal Engine

Oculus Quest 1

Headsets

Oculus Quest 2

Headsets

Oculus Rift S

Headsets

Pico Neo 3 Eye

Headsets

Magic Leap

Headsets

Wwise: Getting Started

Audio

Wwise is a sound-authoring middleware with an intuitive interface for audio engineers. It can integrate with almost any game engine and no matter which you use, yields a consistent toolbox that renders you flexible for creating meticulous soundscapes.

Wwise
Unity
Unreal
Godot
Audio
Middleware

Wwise Tutorials

Audio

If you're familiar enough with the "Wwise: Getting Started" chapter, it's time to learn ways this tool can be used. For each tutorial, the process will be covered for multiple game engines. If you see one missing, be the person to add a how-to, if ya know ho...

Audio
Godot
Middleware
Unity
Unreal
Wwise