Simple XR Rig
Launch Godot.
On the project manager screen, press New project.
Set a destination path for your file and give it a name.
Use OpenGL 3.0.
Press Create & Edit.
Godot will open.
AtSetting theup topXR of(4.2 the screen, open the asset librarybranch).
Search for XR and select the open XR plugin.https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html
Choose download.
Leave everything checked and choose install.
In the upper left, create a new 3D Scene.
Name the top node "World" instead of "Spatial".
Save the scene and give it a name.
In the lower left you should see the system hierarchy. Open addons > godot-openxr > scenes.
Drag and drop "first_person_controller_vr.tscn" into the World node.
*Note: If you click the film slate icon to the right of the FPController node, it will open the VR rig and you can see how this is built up of more primitive nodes. A collection of nodes is called a "scene".
Click the play button in the upper right and select a main scene. Make sure you are viewing your World tab and choose select current.
The world should now be viewable in VR through a headset.