Baking maps in Blender
About
This page has been updated to use the plugin PAWS: Bakery
Installation
- Open Blender
- Go to Edit/Preferences/Get
Extensions.Extensions. Enable Online Access if instructed - Search for PAWS: Bakery and click install
How To Use
In this example, I'll show how to create a Material ID map. I'm assuming your model has 1 material.
- Save your
project.project (the plugin won't work properly otherwise). - Create (temporary) new materials with different colors, like red, blue, green, etc. Assign these materials to different faces of your mesh. These colors represent the different surface areas on the material ID, like wood, stone, metal, etc.
- Press N on your keyboard and choose PAWSBKR on the right.
- In Simple Mode (default), set Size (2048 for example), set the Type (Material ID, although Color(Emit) is okay too), and any other settings you need.
- Press BAKE SELECTED.
- Navigate to your project folder and find the material ID along with any other maps you
bakedbaked. - Delete the temporary materials you created when
bakingbaking.
Other Tools
TexTools (community fork from the original)
BakeMaster (requires an older version of Blender) - For SU students only