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Unity URP Settings for Standalone VR

The following are settings came from a Unity forum but seem to work well. These are for standalone settings!

Switching your quality level can be done in Edit/Project Settings/Quality. I would recommend switching to the Performant setting and then using below as a guide for your URP asset.

Edit your Universal Render Pipeline Asset (usually in Assets/Settings) to below as a guide.

urpsettings.png

Remember to assign ALL NON-MOVING OBJECTS as STATIC and use Baked Lighting!

A reminder is you can find your Lighting Setting under Window/Rendering/Lighting. Create a new Lighting Settings Asset if you don't already have one and switch LightMapper from Progressive CPU to Progressive GPU.