Packaging for PC
If you need VR Project settings can be found here.
Getting Started
The documentation, listed below, is extremely helpful to help configure your project for packaging. The article below does not cover optimizations, advanced packaging, or the build tools needed to compile the project (those are listed below).
In this field, you will find many synonyms for workflows, tools, etc. Packaging in Unreal is also referred to a Build, an EXE (Windows), an APK (Android), an App or Application, or a Distributable.
Packaging Tools Needed
Visual Studio 2022 will need to be installed, along with the following components/workloads from the Visual Studio Installer. Generally, these packages are already installed on SCiL workstations.
- Install .NET SDK Framework 4.6.0 or higher
- Install NET SDK (includes .NET 6.0 and 7.0 Runtime)
- Desktop development with C++ [Workload]
- Game development with C++ [Workload]
- https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-3.1.31-windows-x64-installer?cid=getdotnetcore
Unreal Engine Documentation:
Menu to package a project:
Please NOTE: Visual Studio 2022 will need to be installed, along with the following components from the Visual Studio Installer:
Install .NET SDK Framework 4.6.0 or higherInstall NET SDK (includes .NET 6.0 and 7.0 Runtime)Desktop development with C++ (Workload)Game development with C++ (Workload)https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-3.1.31-windows-x64-installer?cid=getdotnetcore
For 5.3 users, you may have a lower resolution build. This can be solved by going to Project Settings/Rendering/Default Screen Percentage and changing the options to Manual and percentage to 100.0