Packaging for PC
If you need VR Project settings can be found here.
Getting Started
The documentation, listed below, is extremely helpful to help configure your project for packaging. The article below does not cover optimizations, advanced packaging, or the build tools needed to compile the project (those are listed below).
In this field, you will find many synonyms for workflows, tools, etc. Packaging in Unreal is also referred to a Build, an EXE (Windows), an APK (Android), an App or Application, or a Distributable.
Packaging Tools Needed
Visual Studio will need to be installed, along with the following components/workloads from the Visual Studio Installer. Generally, these packages are already installed on SCiL workstations.
- Install .NET SDK
- Game development with C++ [Workload]
Unreal Engine Documentation:
Packaging Your Project | Unreal Engine 5.6 Documentation | Epic Developer Community
Double-check your default maps! You may wish to peek at some of the documentation above!
