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Packaging for Standalone

Setup

Ensure Android SDK for Unreal is setup according to this documentation:

https://dev.epicgames.com/documentation/en-us/unreal-engine/set-up-android-sdk-ndk-and-android-studio-using-turnkey-for-unreal-engine

 

If you install and enable the MetaXR Plugin (installed on our workstations by default), this plugin will check for settings that need to be placed.

 

Manual setup

Setup project according to other pages in WIKI, including VR Settings for Unreal Engine 4/5

Additionally, under Project Settings/Android, check the following:

  • Package game inside .apk? (Leave this unchecked if your app is large in size)
  • Support Vulkan
  • Support OpenGL ES3.2 OFF (IMPORTANT)
  • Advanced APK Packaging/Package for Oculus Devices: (Add Quest 2 to array element)

 

Additional

More optimizations: https://www.youtube.com/watch?v=y3xFZF9Nyt4

Additional settings may be required depending on the standalone/deployment platform (such as AppLab or Oculus store)