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Packaging for Standalone

Android SDK

The Android SDK is configured on the SCiL BUILD MACHINE. After your project is configured, bring your portable drive to that workstation within the lab to kick off a build.

Please do not save your projects or builds to the build machine's local drive. This workstation is cleaned frequently and NOT backed up!

 

For the individuals who wish to build at home, ensure Android SDK for Unreal is setup according to this documentation:

https://dev.epicgames.com/documentation/en-us/unreal-engine/set-up-android-sdk-ndk-and-android-studio-using-turnkey-for-unreal-engine

Project Configuration

Configure project according to other pages in WIKI, including VR Settings for Unreal Engine 4/5

Additionally, under Project Settings/Android, check the following:

  • Under APK Packaging, select Configure Now/Accept SDK License (you may need to do this on the build workstation)
  • Package game inside .apk? (Leave this unchecked if your app is large in size)
  • Support Vulkan
  • Support OpenGL ES3.2 OFF (IMPORTANT)
  • Advanced APK Packaging/Package for Meta Quest Devices

If you install and enable the MetaXR Plugin (installed on our workstations by default), this plugin will check for settings that need to be placed.

 

Additional

More optimizations: https://www.youtube.com/watch?v=y3xFZF9Nyt4

Additional settings may be required depending on the standalone/deployment platform (such as AppLab or Oculus store)