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AR in Unreal
THIS PAGE IS A WORK IN PROGRESS! Setting up a new AR project https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-a-new-ar-project-in-unreal-engine Packaging for iOS https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-a...
Animation Editing/Retargeting UMotionPro
About We will be using UMotionPro, a third-party plugin for Unity, to re-target and edit our animations. UMotion is a complete tool with advanced features and runs as an independent plugin within the Unity editor. We won't be using any Unity features except t...
Input Mappings in Detail for Unreal
How To Use The New Enhanced Input Action Mappings In Unreal Engine 5.1 (Tutorial) Unreal Documentation https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine
Web Hosting
Web Hosting To access your web site, visit http://10.72.1.125/~SU_LOGIN For example, to test my hosting location it would be http://10.72.1.125/~wbrown1 DISCLAIMER: This site hosting is for SCiL/Class purposes only and users who fall under this criteria are...
Baking maps in Blender
About If you wish to bake material IDs, or any other type of baking (similar to what Substance Painter does) I recommend my favorite Blender plugin: BakeMaster. If you wish to bake just material IDs without a plugin, that guide is below as well. Textools wa...
Getting started with Unreal Live-Action Cinematics
This guide is a work in progress. About This guide provides an OVERVIEW of Unreal live-action cinematic video. Covered in this guide include tutorials to get familiar with Unreal, tools and hardware required, the checklist of operations, and an overview of t...
PBR Tools
Normal Map Generator: https://cpetry.github.io/NormalMap-Online/ ORM Texture Generator: https://www.flowkit.app/orm-generator
Common 3D Features
This page consists of the culmination of the Brackeys video: How to make 3D Games in Godot. The video is not a tutorial, but a guide to common engine features like lighting, physics, materials, animations, and more. For convenience, video link and its times st...
Basic Grab
Prerequisites: Basic familiarity with nodes in Godot XRRig Controller Input Ensure you have a ready LeftHand and RightHand script for input. Setup for XR Rig For each XRController3D node (VR hands), add an Area3D node as a child. You should get ...
Passthrough Setup
Ensure MetaXR plugin is enabled and ALL RULES are applied (should be a green dot on the icon in the editor). The plugin should be installed on all workstation computers. More information can be found here. Create a new EMPTY Level. Create a simple player paw...
Meta Hand Tracking Unreal
Prerequisites Meta XR plugin is enabled in your project. The SCiL workstations typically has this plugin installed but if you are working from home, you can find out more about the plugin here. Ensure all the Meta XR recommendations are in place! XR Rig (V...
Upgrading Unreal Versions
PLEASE BACKUP YOUR PROJECT BEFORE PROCEEDING! It is recommended you use version control and/or File/Zip Project before proceeding. This guide contains a generic upgrade path. Some additional considerations may be taken depending on the size/project configura...
Godot C# for Beginners
Teleport Part 1
Prequisites Completed Getting Started with VR for Godot and have a working world. Completed VR Controller Input for Godot Setup Let's make sure we are on the same page with our player. I like to use a general Node3D as my root node and place my VR rig...
VR Settings in Godot
Before getting started with settings, go to Project/Project Settings and choose Advanced Settings. Project Settings: OpenXR Enabled: On Reference Space: Local Floor Physics/Common/Physics Ticks per Second: 72/80/90 (Set this to your desired headset FPS t...
Teleport Part 2
Setup Let's start part 2 with creating an indicator for the player to see when they activate teleporting with the controller button. Along the tabs near the top of the editor in the middle, click the (+) button to Add a new scene. Choose Other Node, choose Me...