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Reaper - Introduction
This tutorial will go over the basics of editing a session in Reaper. If you are here to learn about using the Iso Booth, visit the Using The Iso Booth chapter, linked HERE. REAPER is a handy tool when it comes to editing any type of audio. This tutorial wi...
Character Creation
This book contains articles about various character creation tools and processes.
Oculus Rift S
SFX Resources and Conversion Tools
This page provides a list of resources for acquiring audio files without needing money. Should you need a WAV file and can only get mp3s for free, methods of converting mp3s to WAV while maintaining quality will be shared. To learn methods for converting you...
Game Jam Resources
Various resources and crash courses to get started in participating in game jams/prototyping.
Pico Neo 3 Eye
Wacom Tablet Setup
Remove the tablet from the packaging. Take out the USB-C cable and plug it into the computer. Plug the other end into the tablet. Take out the power strip and plug one end into an outlet and the other into the tablet. The tablet will start up. Install t...
Magic Leap
Basics of Maya
When you boot up Maya, You will see a similar screen. On the left side of the screen you can find a few buttons. New, Which creates a new Maya file, Open which opens a existing file, and a drop down menu called current project. This drop down menu is bas...
SCiL
Attribute Editor
The Attribute editor has a couple of tabs when you click on an mesh. The first is the transformations of the mesh. Translate, Rotate, Scale. Translate is the position in the scene. X Y and Z are what is used to note the position of the mesh. Z being the...
Texturing
Tools involving texturing such as Substance Painter, ZBrush, Quixel Mixer and more. Also covers properly set UVs, materials, and more.
Blender Shortcuts
Blender Shortcuts Link Print this PDF or store on something like an iPad. This is a comprehensive list of shortcuts used for Blender. Shortcuts, although not required, dramatically improve the speed when modelling with Blender and every user should at least ...
Actor Setup
Adapted from Manual by John Ulbrich Actors should remain front and side lit in an area with ample and consistent lighting. Actors are advised to be clean-shaven and not wear facial accessories such as glasses. The camera should be at the actor's nose level ...
Wwise: Getting Started
Wwise is a sound-authoring middleware with an intuitive interface for audio engineers. It can integrate with almost any game engine and no matter which you use, yields a consistent toolbox that renders you flexible for creating meticulous soundscapes.
Faceware Analyzer
Written by: Orion Tighe Helpful Resources http://support.facewaretech.com/home http://support.facewaretech.com/analyzer http://support.facewaretech.com/retargeter Faceware Youtube Channel Get video from Facial Videos folder in drive Check video, m...
Wwise Tutorials
If you're familiar enough with the "Wwise: Getting Started" chapter, it's time to learn ways this tool can be used. For each tutorial, the process will be covered for multiple game engines. If you see one missing, be the person to add a how-to, if ya know ho...
MANUS Core Setup
1. Launch the MANUS Core and SteamVR applications. These can be accessed either by searching for them or by finding the shortcuts on the desktop. 2. Approach the actor and activate all eight VIVE trackers along with both gl...