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Unity URP Settings for Standalone VR
The following are settings came from a Unity forum but seem to work well. These are for standalone settings! Switching your quality level can be done in Edit/Project Settings/Quality. I would recommend switching to the Performant setting and then using below ...
Available Servers
Git Address: http://10.72.1.100 Web Server Address: http://10.72.1.140 Owncloud (Gesture Interface): http://10.72.1.152:8080
Picking up objects (Basic)
This page's original source is here: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/XRDevelopment/VR/VRHowTos/UsingTouchControllers/ Prerequisites Set up an XR Rig Basic Teleport (covers input) Adding Motion Controller support to your UE4 p...
Git Project Quickstart
What is Git? Git is a distributed version control system that tracks versions of files. It is often used to control source code by programmers collaboratively developing software. How is it used differently for game engines such as Unity, Unreal, or Godot? ...
What is the VR Expansion Plugin?
VR Expansion Plugin If you are new to this page, I have assumed you have gone through the basics such as setting up a VR rig, basic teleport, and picking up objects. If you have not it is highly recommended you do so before proceeding with this plugin! This ...
Worldspace UI in Unreal
Prerequisites If you have not done the previous guides, setting up an XR Rig or setting up teleport, you must complete these guides! One important note is the tutorial listed below uses the OLD input system whereas newer versions of Unreal have the Enhanced I...
Poly Modelling a Character
Getting Started Creating characters from scratch is often the most advanced process for 3D modelling. For characters used in game engines, we focus on not using sculpting tools (like clay) and rely on reference images and applying faces to good topology. A co...
Creating your own textures for materials
About This section involves creating your own textures for materials used in engines such as Unity or Unreal Engine. Often we use materials from Quixel Megascans, AmbientCG, Adobe Substance, or some asset pack, but it is worth knowing how to make your own tex...
C# and Visual Scripting
About The following is a list of SCiL preferred guides on getting started with C# and Visual Scripting that is focused on Unity (but still universal). These are specifically curated and are highly recommended! Some other language experience, such as Python, i...
Async/Await in C# Unity
Preface The original content is from the author Santosh Parihar from Medium.com. It has been modified and updated for use in this wiki. This is an advanced topic! You should have an understanding of Object Oriented Programming in C# as well as an understandi...
Converting A Coroutine To An Async
Preface The original content is from the author Michael Quinn from Medium.com. It has been modified and updated for use in this wiki. This is an advanced topic! You should have an understanding of Object Oriented Programming in C# as well as an understanding...
Create a Skybox
About This guide will show you how to create a "sky" by building a 3D model, importing the model into Unreal, and setting its material properties to accept a 360 photo (or video). Although this guide makes use of Blender and Unreal Engine, the concepts are t...
UE Facial Capture (Recording)
About This guide covers using the mobile app Unreal Live Link to record ReadyPlayer.Me facial animations with ARKit using an iPhone/iPad Pro. I know many iPads issued by SU will work, but if they don't SCiL has iPads available. By the end, you should have a w...
UE Facial Capture (Setup)
About For this guide, we will be using Unreal Engine and capturing our facial data using the app Live Link. This app uses FaceID, which is available on most iPhones as well as our lab iPads. Characters should follow standardized rigged bone-structure and thi...
AR Basics in Unity
Prerequisites In Unity Hub, under the tab Installs, select the gear icon on your Unity installation and choose "Add modules." For Android builds, check Android Build Support, OpenJDK, and Android SDK & NDK Tools. For iOS, you MUST BE ON A MAC and choose i...
AR in Unreal
THIS PAGE IS A WORK IN PROGRESS! Setting up a new AR project https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-a-new-ar-project-in-unreal-engine Packaging for iOS https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-a...
Animation Editing/Retargeting UMotionPro
About We will be using UMotionPro, a third-party plugin for Unity, to re-target and edit our animations. UMotion is a complete tool with advanced features and runs as an independent plugin within the Unity editor. We won't be using any Unity features except t...
Input Mappings in Detail for Unreal
How To Use The New Enhanced Input Action Mappings In Unreal Engine 5.1 (Tutorial) https://www.youtube.com/watch?v=nXJuXUxQfa8 Unreal Documentation https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine
Preparing ID Maps in Maya
This is a quick tutorial by 3D Texture Geek showing how to prepare ID maps for materials in Maya (and also a technique for Substance Painter): 2 ways to make ID MAPS (Maya & Substance Painter)
Using ID Maps in Substance Painter
This is a useful tutorial by Alberto Cordero showing how to use an ID Map in substance painter: How to use ID maps in Substance 3D Painter