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VR Settings in Godot

Before getting started with settings, go to Project/Project Settings and choose Advanced Settings.

Project Settings:

 

Android (Meta):

Ensure everything above is installed.

Android tools configured: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html#doc-exporting-for-android

If you are in the SCiL lab, you can use the Unity's bundled Android SDK located:
C:\Program Files\Unity\Hub\Editor\6000.0.59f2\Editor\Data\PlaybackEngines\AndroidPlayer

Project set to Mobile or Compatibility

Project/Install Android Build Template

Project Settings:

  • Rendering/Textures/VRAM Compression/Import ETC2 ASTC: On
  • XR/OpenXR/Color Space/Starting Color Space: REC709

Project/Export:

  • Use Gradle Build: On
  • Min SDK: 32
  • Target SDK: 32
  • Package/Unique Name: use a reverse URL, e.g. com.CompanyName.YourAppName
  • XR Features/XR Mode: OpenXR
  • Enable Meta Plugin: On

Nodes:

  • World Environment: Disable Fog and any other effects)
  • DirectionalLight3D/Light/Bake Mode: Static