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Game Jam Checklist
https://malmojamstoo.com/files/GGJ2015_MJT_Checklist.pdf
Survival Kit
https://drive.google.com/drive/folders/1D-V28ztIwGaABoAi6c81GGlrWX5kmiA1
Resources
https://github.com/kobitoko/Game-Jam-Tools-Resources#Textures-Resources https://globalgamejam.org/jammer-resources
Substance Painter Tutorials
Substance Painter for Beginners Tutorial https://www.youtube.com/watch?v=s2MOx1Iteik This is about an hour long video going over the basics for Substance Painter. The video starts with an overview of the UI and general layout of the application and slowly...
Resources for Substance Painter
Lists of additional resources and supplements to Substance Painter. Feel free to add more. Substance 3D Community Assets ArtStation - This will soon change to FAB (fab.com) ambientCG - Completely free pbr textures. Be sure to download the correct siz...
Required Downloads and Information
This page will show the necessary downloads and provide insightful information for getting started with Wwise. The video below is a Unity project with Wwise integrated into it. It utilizes some basic components of the Wwise Authoring Tool. In order to get...
Wwise Student Game Demo(s)
The Wwise Demo is a Unity project purposed towards demonstrating some of Wwise's capabilities. It is recommended you play through this experience before reading the page. To determine version compatibility between Wwise and Unity, visit the Release Notes Pag...
Integrating Wwise into Unreal
The most recent version of Unreal that Wwise can integrate into is Unreal 5.2 For updates and information on Wwise's compatibility, visit the Release Notes Page on Audiokinetic's website. Integrating Wwise into Unreal is a simple process. As an alternativ...
Integrating Wwise into Unity
The most recent version of Unity compatible with Wwise is 2022.2.2f1 . For updates on compatibility with this game engine, visit the Release Notes Page for more information. Before starting, below is a video tutorial that goes through this process. Integ...
Building a Project With Wwise
Posting Sounds on Collision
This tutorial will show how to post sounds upon a collider experiencing collision, both for Unity and Unreal (5.1). UNREAL (5.1) Collision can happen in many different ways: The harder you kick a soccer ball, the louder the impact should sound, and vice ver...
Creating Audio Reactive Objects
It is assumed you know how to obtain and integrate Wwise in this tutorial. If you do not, refer to the chapters in the "Wwise: Getting Started" chapter. Multiple ways exist to influence an object's behavior from audio events posted by Wwise. We are going to...
Getting Started: Wwise --> Unreal
Assuming you know how to integrate Wwise into Unreal, this page will go over how to view your project hierarchy from Wwise in Unreal. In the case your Wwise Events are not appearing, troubleshooting methods and scenarios will be shared below. The Third P...
Using States
Use cases for States in both Wwise and Unreal will be shown on this page. States are a type of game sync in Wwise that are useful for applying immediate or gradual transitions in your soundscape. This tutorial will show the process of setting up States in Ww...
Importing Armatures, Animations, and Shaders
This tutorial focuses on settings that should be configured in Blender before importing into a game engine. The import process will not be covered on this page and can be found on the pages of the game engine you wish to learn the import process for, as each ...
READ ME FIRST
Important! It is important to understand the process of post production or the area between recording an animation and then using it within a game engine such as Unity or Unreal. After a successful recording with the Manus software, generally we export the...
Model Preparation
It is important you have your 3D model ready before pulling into Substance Painter. Here are the requirements Good UVs Auto-unwrapping generally gets the job done with maybe some setting tweaks for UV packing. But you should NOT be editing the vertex positio...
Network Drives
IMPORTANT: For now, you must be connected to our local WiFi, NETGEAR72-x. The password is on the top left corner of the main whiteboard in the lab. In the future, the network drives will be moved to a more stable home when we move to the HIVE. Connecting to...
Blender Tutorials
Here are a list of various tutorials and a brief description on what you can learn. Blender (or any other application) requires some devotion and mastery of skills that build off each other. You can expect to become a great modeller for furniture fairly quickl...
VR Keyboard in Unity
Although different SDKs offer built-in keyboards, most don't offer cross-platform support. Below is an updated version of a VR friendly keyboard that has been modified from a now inactive blogger "Tales from the Rift." I have an included an updated version of ...