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Exposure and the Exposure Triangle

Immersive Video

Exposure Overexposure: the recorded image or video appears too bright, and details may be "blown out" in a wash of white light. Overexposed images may look too bright because they were captured with settings that allow too much light into the sensor:  ISO...

Depth of Field

Immersive Video

The depth of field is the distance between the nearest and furthest in-focus objects in an image. A narrow depth of field will have a very narrow area in which objects will be in focus. A wide (or large) depth of field will put most elements of the image in fo...

ISO

Immersive Video

ISO stands for the International Organization for Standardization (it is technically not an acronym). This organization established a numerical scale to rate how sensitive different kinds of film were to light (called a film's speed). The current standard date...

F-stop and Aperture

Immersive Video

The F-Stop setting determines how much light is allowed to enter a camera through the lens to reach the imaging sensor. F-stop is normally a setting of the lens that is attached to the camera, and is controlled mechanically, by opening or closing the lens aper...

Shutter Speed

Immersive Video

Shutter Speed The shutter speed, aka exposure time, is the time that the image sensor is exposed to light when capturing an image. The shutter is a mechanical window inside the camera that opens and closes to allow light into the sensor for a selected amount ...

Camera Settings: the Mode Dial

Immersive Video

Mode Dial SCiL's Canon EOS 5D Mark IV DSLR has a mode dial, located on the upper left of the camera chassis. The mode dial allows you to choose which mode the camera will operate in. The available modes are: C1, C2, and C3: user defined presets B: Bulb mo...

White Balance

Immersive Video

Digital cameras require a certain amount of calibration to capture color information (RGB) properly. This calibration is called white balance, because the camera is being given the information it needs to identify white areas of the image and reproduce them co...

PBR Tools

Texturing

  Normal Map Generator: https://cpetry.github.io/NormalMap-Online/ ORM Texture Generator: https://www.flowkit.app/orm-generator

Common 3D Features

Godot

This page consists of the culmination of the Brackeys video: How to make 3D Games in Godot. The video is not a tutorial, but a guide to common engine features like lighting, physics, materials, animations, and more. For convenience, video link and its times st...

Modifying Content in the Gesture Interface

SCiL

Modifying Content in the Gesture Interface Step 1: Navigate to the Gesture-Interface Folder Open your ownCloud server: Access your ownCloud server through your web browser or ownCloud client. Locate and open the Gesture-Interface folder: This folder is th...

Basic Grab

Godot

Prerequisites: Basic familiarity with nodes in Godot XRRig Controller Input Ensure you have a ready LeftHand and RightHand script for input. Setup for XR Rig For each XRController3D node (VR hands), add an Area3D node as a child. You should get a...

Phrozen Sonic :Resin 3D Printer clean up

3D Printing Phrozen Sonic Mega: Resin 3D Printer

Resin Printer Cleanup Procedures IMPORTANT: Do not print with resin until you have been trained on this equipment. WARNING! Uncured resin is harmful! Uncured resin should not be thrown away or sent down any drain. WARNING! You must always wear gloves, a mas...

Passthrough Setup

Unreal Engine

Ensure MetaXR plugin is enabled and ALL RULES are applied (should be a green dot on the icon in the editor). The plugin should be installed on all workstation computers. More information can be found here. Create a new EMPTY Level. Create a simple player paw...

Meta Hand Tracking Unreal

Unreal Engine

Prerequisites Meta XR plugin is enabled in your project. The SCiL workstations typically has this plugin installed but if you are working from home, you can find out more about the plugin here. Ensure all the Meta XR recommendations are in place! XR Rig (V...

LIV VR Mixed Reality

Motion Capture

LIV Mixed Reality Software Technical Walkthrough IMPORTANT: Do not unplug cables arbitrarily, you may break something You will need: SteamVR compatible headset (LIV is highly dependent on SteamVR) If you are planning to use the Valve Index, chec...

Safety Procedures

xTool Laser Cutter

xTool P2S 55W Desktop CO2 Class 4 Laser Cutter Standard Operating Procedures IMPORTANT! Only Authorized Users may operate the laser cutter. Failure to follow safety procedures will result in a loss of operator privilege.  ...

Technical Walkthrough

xTool Laser Cutter

IMPORTANT! Only Authorized Users may operate the laser cutter.  Step 1: Creating the project Open the ‘xTool Studio’ program (previously known as ‘xTool Creative Space’.) The program is available on the SCiL MacBook, or you can downlo...

Basic Quest Navigation

Headsets Quest Navigation

Setting your playspace: Turn on the Quest headset with the button on the side until the light next to it turns white Follow the step-by-step instructions to create your boundary  Create a new boundary based on the experience you will be showing ...