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Building a Project With Wwise
Posting Sounds on Collision
This tutorial will show how to post sounds upon a collider experiencing collision, both for Unity and Unreal (5.1). UNREAL (5.1) Collision can happen in many different ways: The harder you kick a soccer ball, the louder the impact should sound, and vice ver...
Creating Audio Reactive Objects
It is assumed you know how to obtain and integrate Wwise in this tutorial. If you do not, refer to the chapters in the "Wwise: Getting Started" chapter. Multiple ways exist to influence an object's behavior from audio events posted by Wwise. We are going to...
Getting Started: Wwise --> Unreal
Assuming you know how to integrate Wwise into Unreal, this page will go over how to view your project hierarchy from Wwise in Unreal. In the case your Wwise Events are not appearing, troubleshooting methods and scenarios will be shared below. The Third P...
Using States
Use cases for States in both Wwise and Unreal will be shown on this page. States are a type of game sync in Wwise that are useful for applying immediate or gradual transitions in your soundscape. This tutorial will show the process of setting up States in Ww...
Importing Armatures, Animations, and Shaders
This tutorial focuses on settings that should be configured in Blender before importing into a game engine. The import process will not be covered on this page and can be found on the pages of the game engine you wish to learn the import process for, as each ...
READ ME FIRST
Important! It is important to understand the process of post production or the area between recording an animation and then using it within a game engine such as Unity or Unreal. After a successful recording with the Manus software, generally we export the...
Model Preparation
It is important you have your 3D model ready before pulling into Substance Painter. Here are the requirements Good UVs Auto-unwrapping generally gets the job done with maybe some setting tweaks for UV packing. But you should NOT be editing the vertex positio...
Blender Tutorials
Here are a list of various tutorials and a brief description on what you can learn. Blender (or any other application) requires some devotion and mastery of skills that build off each other. You can expect to become a great modeller for furniture fairly quickl...
VR Keyboard in Unity
Although different SDKs offer built-in keyboards, most don't offer cross-platform support. Below is an updated version of a VR friendly keyboard that has been modified from a now inactive blogger "Tales from the Rift." I have an included an updated version of ...
VR Controller Input in Godot
Preface This guide utilizes C# but the code can be converted to GDScript. For more information about C# in Godot: https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html Getting up to speed with C# in Godot: our wiki page. G...
Unity URP Settings for Standalone VR
The following are settings came from a Unity forum but seem to work well. These are for standalone settings! Switching your quality level can be done in Edit/Project Settings/Quality. I would recommend switching to the Performant setting and then using below ...
Available Servers
Git Address: http://10.72.1.100 Web Server Address: http://10.72.1.103 Nextcloud (Gesture Interface): http://10.72.1.156
Picking up objects (Basic)
Prerequisites Set up an XR Rig Basic Teleport (covers input) Basic Teleport is optional, but it is important you have gone through the guide at least once to familiarize yourself with deeper blueprinting as well as setting up and handling controller inp...
Git Project Quickstart
What is Git? Git is a distributed version control system that tracks versions of files. It is often used to control source code by programmers collaboratively developing software. How is it used differently for game engines such as Unity, Unreal, or Godot? ...
What is the VR Expansion Plugin?
VR Expansion Plugin If you are new to this page, I have assumed you have gone through the basics such as setting up a VR rig, basic teleport, and picking up objects. If you have not it is highly recommended you do so before proceeding with this plugin! This ...
Worldspace UI in Unreal
Prerequisites If you have not done the previous guides, setting up an XR Rig or setting up teleport, you must complete these guides! One important note is the tutorial listed below uses the OLD input system whereas newer versions of Unreal have the Enhanced I...
Poly Modelling a Character
Getting Started Creating characters from scratch is often the most advanced process for 3D modelling. For characters used in game engines, we focus on not using sculpting tools (like clay) and rely on reference images and applying faces to good topology. A co...