Audio
Learn about recording with the iso booth, sound engines, DAWs, and more!
Lab Audio Equipment
Audio equipment owned by SCiL is listed here.
Using The Iso Booth
Recording? Composing? Editing? Here is a deeper dive into how you can get started doing this wit...
Setting up the Iso Booth
Any words in this format are defined in the dictionary. DICTIONARY HA400 Microamp: This Micro...
Recording A Session
Any words in this format are defined in the dictionary. DICTIONARY Arm: Places track/channel ...
Foley (SFX Recording)
This page will talk about using the Iso booth or field equipment for recording sound effects, be ...
Ambisonic Audio
If you're looking into recording and processing surround sound audio, be it for a VR project or s...
Post Production Audio Editing
So you've recorded something or acquired audio from somewhere, though it needs touching up. In t...
SFX Resources and Conversion Tools
This page provides a list of resources for acquiring audio files without needing money. Should y...
Wwise: Getting Started
Wwise is a sound-authoring middleware with an intuitive interface for audio engineers. It can in...
Required Downloads and Information
This page will show the necessary downloads and provide insightful information for getting starte...
Wwise Student Game Demo(s)
The Wwise Demo is a Unity project purposed towards demonstrating some of Wwise's capabilities. I...
Integrating Wwise into Unreal
The most recent version of Unreal that Wwise can integrate into is Unreal 5.2 For updates and in...
Integrating Wwise into Unity
The most recent version of Unity compatible with Wwise is 2022.2.2f1 . For updates on compatibili...
Building a Project With Wwise
Getting Started: Wwise --> Unreal
Assuming you know how to integrate Wwise into Unreal, this page will go over how to view your pro...
Wwise Tutorials
If you're familiar enough with the "Wwise: Getting Started" chapter, it's time to learn ways this...
Posting Sounds on Collision
This tutorial will show how to post sounds upon a collider experiencing collision, both for Unity...
Creating Audio Reactive Objects
It is assumed you know how to obtain and integrate Wwise in this tutorial. If you do not, refer ...
Using States
Use cases for States in both Wwise and Unreal will be shown on this page. States are a type of g...